@startuml
sprite $flip [48x48/16] {
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}


!define MATERIAL_FLIP(_alias) ENTITY(rectangle,black,flip,_alias,MATERIAL FLIP)
!define MATERIAL_FLIP(_alias, _label) ENTITY(rectangle,black,flip,_label, _alias,MATERIAL FLIP)
!define MATERIAL_FLIP(_alias, _label, _shape) ENTITY(_shape,black,flip,_label, _alias,MATERIAL FLIP)
!define MATERIAL_FLIP(_alias, _label, _shape, _color) ENTITY(_shape,_color,flip,_label, _alias,MATERIAL FLIP)
skinparam folderBackgroundColor<<MATERIAL FLIP>> White
@enduml